Game Features

Items
The game offers several useful items to help you progress and strengthen your character:
🗡️ The Sword: A basic weapon for melee attacks. Simple, yet effective in close combat.
💙 The Blue Flask: Grants experience points (XP), allowing the player to level up more quickly.
❤️ The Red Flask: Restores part of the player’s health — essential for surviving prolonged battles.
💰 The Chest: Contains various rewards, such as rare items, flasks, temporary bonuses, or event triggers.
These items are strategically placed across the map or obtained after certain battles, encouraging exploration.

Roles
In our game, each player embodies a character who evolves in a cooperative fantasy universe. Roles are not fixed within a traditional class system but instead depend on the player’s progression, behavior, and the items they choose to use.

Maps
The game takes place across three main maps, each representing a distinct biome with its own atmosphere, enemies, and level design:
🐉 The Dragon Biome: A volcanic and perilous area, dominated by a massive dragon boss. The ground is unstable, and enemies are numerous and aggressive. This is the most dangerous map in the game.
🌿 The Elf Biome: A mystical forest filled with ancient ruins. Enemies here are faster and more intelligent, and resources are scarcer. It demands caution and careful observation.
🌍 The Normal World (Earth): This is the starting map. It allows players to learn the gameplay basics. More balanced, it serves as a link between the other two zones, with multiple paths leading to each biome.
Each map offers unique challenges and is designed to provide a coherent sense of progression. Players are free to explore the zones in any order they choose, enhancing replayability and immersion.
Q1 2025
Code, Prototypes, PoC.
Q2 2025
Addition of new quests and multiplayer dungeons.
Q3 2025
Public beta release and performance optimization.
Q4 2025
Official launch with in-game events and expansions.